I realize that GTA has been mentioned a lot in this article, but that’s because it makes for a good comparison to Mafia 2, and readers should take it as a compliment for this upcoming title. Upon arriving at the bridge, barricaded by police, the demo ended.Īs one might expect, Mafia 2 will bring the modern day sandbox gameplay formula to the prestige gangster era of American 50s. Having made it outside, we hopped into our car for a very short driving sequence. While my partner helped carry our shot friend, I made my way back to the entrance again, picking off any remaining enemies as they failed to escape the flames. Inconveniently, there was also an explosion which set the whole place on fire. Kicking and punching an enemy is simple, and often results in takedowns, but the sequence does leave the player exposed to gunfire.Īfter a confrontation at the top warehouse floor, a friend of mine was shot, so it was up to me and the remaining mobster to get him out of there. As I made my way upstairs, I also had a few melee encounters. While your health does regenerate over time, it felt that some armor could have been really beneficial for this mission. This game mechanic also feels a bit uncomfortable at first, but it is nontheless essential for survival – I have noticed that the player can’t take very much damage. The cover system in the game is sticky, meaning a button press is required to enter and leave cover. This caused me to die a number of times in the warehouse as I adjusted to this layout. At this point, I realize that the controls are reversed, with R1 being reload and R2 being fire. Enemies scattered around the area and took cover behind pillars and boxes, occasionally appearing to take a few shots in my direction. In the warehouse, boxes full of alcohol lined the floor. After ambushing him outside the warehouse, my partners and I followed the guy inside. The mission was based around killing a mobster who runs an alcoholic distillery or storage warehouse of some kind. I never did manage to evade my high wanted level after shooting a few folks, as the demo mission started. After driving around for a bit, my timer began to ran out, so I immediately ran over a few pedestrians (totally by accident of course) and started a wild foot chase with the police. Overall, the city did look a bit smaller than something like Liberty City from GTA4, but size doesn’t matter, as long as there are things to do and places to discover around every corner. Opening the map, I discovered that the piece of the city I could explore was vastly limited, about a fifth of the final map size. Being a model citizen, I pulled out of my driveway and set course to explore the land. In the upper corner of the screen I found a timer, which restricted my freedom to 10 minutes before I would be forced to start my mission. The visuals were a bit underwhelming, but this is a work in progress after all. It is the 1950’s gangster America, with all its style. The setting will be immediately familiar to those who played the original game. After making my selection, I entered the open world of the game. I then went to the garage, where a number of cars were available for me to take for a spin. The task at hand was said to be a hit on a guy that has wronged a mafia family you work for. Here I could walk around the rooms, change my clothing, and pick up the phone for my next mission. After watching the introduction cinematic, PS3 controller in hand, I found myself in the character’s at home, a setting similar to the safe houses in GTA4. Provided with a comfy chair, a quiet room and a set of great headphones, this was a totally uncontrolled experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |